from PyOSG import * from OpenGL.GL import * import os # class to handle events with a pick class PickHandler(osgGA.GUIEventHandler): def __init__(self, viewer, updateText): osgGA.GUIEventHandler.__init__(self) self._viewer = viewer; self._updateText = updateText; self._self = self def highlight(self, name): if self._updateText: self._updateText.setText(name) def handle(self, ea, aa): et = ea.getEventType() if et == osgGA.GUIEventAdapter.FRAME or et == osgGA.GUIEventAdapter.MOVE: #osg.notify(osg.NOTICE)<<"MOVE "<