Bill Hart March/April 2006 - patched osg/cameraNode to do render to Texture - added osg/Multisample to build (untested as yet) - added osg/Shader - rudimentary - patched osg/Uniform - added more functions - patched osg/Texture - fixed spelling mistake - patched osg/Timer - revealed functionality commented out - osg/Texture* - fiddled with call backs - osg/Array* - hacked to take Numeric Arrays (not quite right yet) Added KeySwitchMatrixManipulator functionality ./Producer/Camera.cpp ./osgProducer/Viewer.cpp ./osgGA/osgGA.cpp ./osgGA/MatrixManipulator.cpp ./osgGA/KeySwitchMatrixManipulator.cpp Updated Demos: ./PyOSG/Demo/osgdistortion.py ./PyOSG/Demo/osgprerender.py ./PyOSG/Demo/CreateShadowedScene.py ./PyOSG/Demo/osgwindows.py ./PyOSG/Demo/osggeometry.py ./PyOSG/Demo/osgdistortion-new.py ./PyOSG/Demo/osgdepthshadow-new.py Added callback support for render to texture ./osg/CameraNode.cpp Added functionality ./osg/BoundingSphere.cpp Rewrote and added to osg.cpp (not tested yet) ./osg/Multisample.cpp Added functionality ./osg/PositionAttitudeTransform.cpp~ Fiddled with callbacks ./osg/TexGen.cpp ./osg/Texture2D.cpp ./osg/TextureRectangle.cpp ./osg/Texture.cpp ./osg/Texture1D.cpp ./osg/Texture3D.cpp ./osg/TextureCubeMap.cpp Added new inits and modules (multisample, shader) ./osg/osg.cpp Revealed Timer functionality (commented out for some reason) ./osg/Timer.cpp~ Added basic GLSL Shader support ./osg/Uniform.cpp ./osg/Shader.cpp ./osg/Program.cpp ./osg/StateSet.cpp Added a few more functions ./osgText/Text.cpp Had a go at adding in numarray support (not quite there yet) ./include/Math_NumArray.hpp~ ./osg/Vec3.cpp ./osg/Geometry.cpp ./osg/Array.cpp