To be done for the first beta, in no particular order: - Write documentation - Write more unittest functions - Define more docstrings - Check error handling in callback functions!!!! - dynamic casting in support libraries - sort out asCullVisitor - check outstream for ArgumentParser (writeErrorMessages, write etc) ___________________________________________________________________________ The folling files are not yet done osg: FrameBufferObject GL2Extensions GraphicsContext GraphicsThread Program ProxyNode RefNodePath Shader ShadowVolumeOccluder TexEnvFilter TriangleIndexFunctor UByte4 Uniform osgGA: AnimationPathManipulator DriveManipulator FlightManipulator GUIEventHandlerVisitor KeySwitchMatrixManipulator NodeTrackerManipulator SetSceneViewVisitor StateSetManipulator TerrainManipulator TrackballManipulator osgParticle: AngularAccelOperator ExplosionEffect FireEffect Interpolator LinearInterpolator ParticleEffect SmokeEffect osgProducer: EventAdapter KeyboardMouseCallback ViewerEventHandler osgSim: ColorRange DOFTransform GeographicLocation LightPointSystem MultiSwitch ScalarBar ScalarsToColors Sector SphereSegment VisibilityGroup osgUtil: GLObjectsVisitor Statistics TransformAttributeFunctor