// Copyright (C) 2002-2005 Gideon May (gideon@computer.org) // // Permission to copy, use, sell and distribute this software is granted // provided this copyright notice appears in all copies. // Permission to modify the code and to distribute modified code is granted // provided this copyright notice appears in all copies, and a notice // that the code was modified is included with the copyright notice. // // This software is provided "as is" without express or implied warranty, // and with no claim as to its suitability for any purpose. #include #include #include #include #include "StateAttribute.hpp" #include "held_ptr.hpp" using namespace boost::python; namespace { osg::ColorMatrix * asColorMatrix(osg::StateAttribute * self) { return dynamic_cast(self); } } namespace PyOSG { void init_ColorMatrix() { register_castStateAttribute("asColorMatrix", &asColorMatrix); class_, bases >("ColorMatrix", "Texture Matrix state class for encapsulating OpenGL texture matrix functionality.\n", no_init) .def(init<>()) .def("setMatrix", &osg::ColorMatrix::setMatrix, "Set the color matrix") .def("getMatrix", (osg::Matrix &(osg::ColorMatrix::*)())&osg::ColorMatrix::getMatrix, return_value_policy(), "Get the color matrix\n") ; } } // namespace PyOSG