// Copyright (C) 2002-2003 Gideon May (gideon@computer.org) // // Permission to copy, use, sell and distribute this software is granted // provided this copyright notice appears in all copies. // Permission to modify the code and to distribute modified code is granted // provided this copyright notice appears in all copies, and a notice // that the code was modified is included with the copyright notice. // // This software is provided "as is" without express or implied warranty, // and with no claim as to its suitability for any purpose. #include #include #include #include "StateAttribute.hpp" #include "held_ptr.hpp" using namespace boost::python; namespace { osg::TexMat * asTexMat(osg::StateAttribute * self) { return dynamic_cast(self); } } namespace PyOSG { void init_TexMat() { register_castStateAttribute("asTexMat", &asTexMat); class_, bases >("TexMat", "Texture Matrix state class for encapsulating OpenGL texture matrix functionality.", no_init) .def(init<>()) .def("setMatrix", &osg::TexMat::setMatrix) .def("getMatrix", (osg::Matrix&(osg::TexMat::*)())&osg::TexMat::getMatrix, return_internal_reference<>()) ; } }